Glow Eight & 2026
An update on Glow & Some Other Craft Tidbits
Hello Mythworks Comics blog! It has been a minute. A lot has happened since I last posted. It’s been a great winter so far, one of new beginnings and new habits. Alas, consistency is oft fleeting with me posting across all of my various channels, so let me begin today with a vow: to update this blog at least once a month! Can I get 12 posts in 2026? Let’s find out!
If you’re not following me / Mythworks on socials, this short form has been a good summary of where I am at creatively / professionally:
It’s been a month thus far and so far so good! I feel creatively refreshed and have made a lot of progress on my various personal works, including GLOW!!!
Here’s a sneak peak at some WIPs of Glow #8:
We of course start the issue with an epic vista of two riders exploring a tower ruin.
Kelbourne and Myra - in the past! This issue is all about their shared history, backstory, and of course that of the world and mystery of Glow itself.
The issue thus far clocks in at a whopping 44 pages! It’s really quite something and it’s by far the best issue of Glow I’ve written yet. Longtime fans will have answers to some longstanding questions, and of course for as many questions answered there will be more asked. Such is the nature of the series!
So, we’re just about caught up with lines now for Glow #8, and moving onto colors. I’ve started thinking about the revisions I want to make of my initial draft of Glow #9, which I’ll begin working on this weekend, and that will probably - hopefully - carry me into drafting Glow #10, which so far only has a few scenes and a general outline sketched out. It’s quite the crucial issue, as that’s where many of the disparate storylines come back together physically.
Story Craft: Dispersion and Convergence
Coming together, falling apart. Quite the essential movement of any story, really. I finished Stranger Things 5 recently, and it was quite interesting seeing how the writers of that show handle the dozens of characters by the end of the season. Of course, you have to factor in character arcs - where is this person emotionally? Doing so can be quite the Sisyphean struggle as a writer - the depths of humanity knows no bounds in any person, and your job as a storyteller is to largely tap into those wells and discern some sort of truth reflected in the character’s actions.
It can be quite the quagmire! And yet, a simpler way of looking at is this: stories - especially ensemble ones - are always about characters splitting apart, and then coming back together. The motion always moves in one direction or another. For the first half of the season, there was quite an emphasis on pulling characters apart in groups of two or three for various reasons. Then, conveniently, by the second half of the season, everything revolves around bringing the characters together, until finally they all exist in the same plane, same scene, same storyline. Expansion. Convergence. The basic shape of story, and maybe of our universe.
Overall, I thought it was a decent season. Probably my pick for the weakest of the five, but given the amount of plot and emotional baggage, I can forgive the showrunners for really doing their best. I did think the emotional catharsis of the lasts episode, running about an hour of denouement was in the end justified and even a little satisfying as a watcher. They clearly loved their world and tried their best. And really, that’s all you can ask for, right? Don’t know if I’m speaking as an audience member or fellow writer there.
Other Things I’ve Been Up To
Creatively? Mostly designing my new tabletop roleplaying game, Starfall! A game inspired by Vikings, Aliens, and Looter Shooters. A fun little project that hopefully has legs, and something I’ve been really passionate about and pumping serious hours into.
I have been thinking that maybe I should widen this blog to just be something like Ray’s Blog or something, so that I can designer diary about that stuff as well. What do you think? Is that something you’d be interested in reading? I know I started this a little over a year ago to talk about comics, but I do find the intersection of comics and games quite fascinating. Same, but different, right? For instance, that little bit about dispersion and convergence can easily apply to Game Master techniques running RPGs. They are about stories, right?
Anyway, let me know in the comments below. Hope you’re having a wonderful start to the New Year. Until next time!
Ray






